ZBrush概念游戏角色完整制作大师级视频教程Learn Squared Concepting in ZBrush with Alex Figini
Title:ZBrush概念游戏角色完整制作大师级视频教程Learn Squared Concepting in ZBrush with Alex Figini
本视频教程是由Learnsquared机构出品的Zbrush概念游戏角色完整实例制作大师级视频教程，时长：超过18小时，大小：12 GB，MP4高清视频格式，附工程源文件，教程使用软件：ZBrush，作者：Alex Figini，共42个章节，语言：英语。
ZBrush是一个数字雕刻和绘画软件，它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中，ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合，在激发艺术家创作力的同时，ZBrush 产生了一种用户感受，在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型，所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具！它的出现完全颠覆了过去传统三维设计工具的工作模式，解放了艺术家们的双手和思维，告别过去那种依靠鼠标和参数来笨拙创作的模式，完全尊重设计师的创作灵感和传统工作习惯。
LEARN SQUARED CONCEPTING IN ZBRUSH WITH ALEX FIGINI
Concepting in ZBrush with Alex Figini
If you’ve ever felt overwhelmed by ZBrush, you’ve come to the right place. Follow along as concept artist Alex Figini takes you through his entire process for creating complex characters and props for films and games. Covering everything from basic principles to advanced sculpting techniques, this course is a robust toolkit for concepting with ZBrush, Marvelous Designer, and Keyshot.
Recommended Software: ZBrush 4R7, Keyshot 6, Marvelous Designer, Adobe Photoshop
Optional Software: ZBrush to KeyShot Bridge
1. Getting Started (10 hrs, 9 min)
A great piece of concept art depends on a great idea. In this lesson, you’ll learn how to deconstruct a creative brief, conduct expansive research, and turn your original ideas into an array of diverse sketches. Alex will demonstrate his techniques for drafting a multitude of character and prop designs, and share tips on refinement to prepare for sculpting.
2. ZBrush Fundamentals (5 hrs, 15 min)
Prepare to take the plunge into the wild, daunting world of ZBrush! Alex will walk you through his entire playbook, covering a range of both basic and advanced tools from start to finish. Learn how to properly navigate ZBrush and make the most of the powerful tools at your disposal by starting your very first character sculpt.
3. Advanced ZBrush (2 hrs, 35 min)
Take your sculpt to the next level by employing advanced ZBrush techniques into your workflow. Alex covers his process behind refining a sculpt, and all of the tools necessary to pose your character and bring your work to life. You’ll also learn the ins and outs of Marvelous Designer to add an immense layer of detail to your sculpt with realistically simulated clothing and garments.
4. Final Presentation (1 hr, 13 min)
Properly presenting your work plays a huge role in its success. In this final lesson, Alex will show you how to render your sculpts quickly and realistically using Keyshot, as well as final compositing techniques in Photoshop. Learn industry-standard best practices for creating pieces to showcase in your portfolio for films and games.
What you’ll learn Character Modeling & Sculpting in Zbrush Retopology in Maya, Topogun & Zbrush UV Unwrapping in Maya Baking Maps in Substance painter Texturing in Substance painter Rendering in Substance Painter Requirements This course
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