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3dmax教程Gumroad – Mech Tutorial Complete by Tim Bergholz

CG教程3dmax教程 admin 2017-08-08 0评论

Title:3dmax教程Gumroad – Mech Tutorial Complete by Tim Bergholz


本视频教程是由Gumroad机构出品的超酷游戏机器人完整实例制作大师级视频教程,时长:14小时40分,大小:15.3 GB,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max,Substance Painte,作者:TIM BERGHOLZ,共16个章节,语言:英语。

3ds Max为我们提供一套强大的3D摄像机功能,可以设计可视化,动画,和视觉特效。本教程的核心主题包括摄像机操纵,摄像机动画,以及摄像机特效(如动态模糊和景深)。我们通过使用3D计算机动画工具,应用实景电影艺术的规则。学习本教程的过程中,我们会在虚拟电影艺术中学习到最好的实践操作,包括技术方面和审美方面的操作。这些技术通过简化摄像机动画过程,让我们的操作省时省力。本教程的目标是帮助大家更加方便快捷地使用3ds Max摄像机工具,制作专业级别的作品。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。 

Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。Allegorithmic Substance Painter是一个全新3D纹理绘画程序与以前从未见过的功能和改善工作流程,使纹理创建 3D 资产比以往更容易。它被公认的最崭新和简便易用的 3D 画家在那里。


16 HD Video Files
Final high-poly and low-poly mech model files
Essential reference images
Duration: 14hrs 40min video MP4 format with full audio commentary in English
Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding. At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures.
3Ds Max – Modeling
The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.
Substance Painter – Texturing
In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers.
What are the requirements?
It is recommended to follow the course with the same software we use throughout the tutorial:
3Ds Max 2017 (can be 2016 and 2015 too) and Substance Painter 2 or the latest 2017 installment of Substance Painter.
Who is the target audience?
This tutorial is aimed at beginners as well as intermediate.
I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.
What do I get from this course?
15 hours of fully documented and commented HD video content.
Game industry ready knowledge in modeling, unwrapping and texturing.
Essential reference images.
Final high-poly and low-poly mech for those that just want to follow the texturing part.

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