Title:FXPHD – MYA310 Lookdev and Lighting with Maya and Arnold
This project-based course will cover all the aspects for the look development and lighting to prepare our dinosaur named Boelthor in Maya and Arnold as well as integrate it in the plate.
This course will take you through a full review of how to integrate our asset in the plate, making a layout in 3D with the EXIF info of the photo, setup the displacement base on the Zbrush maps, implement our different maps like color, specularity and bump, create a turntable and create a lightrig with direct lighting and HDRI.
Finally, we will create a quick lighting slap comp in Nuke to integrate Boelthor with some light warp, comp the shadow and integrate all elements created during the 5 classes.
Charles Chorein is a CG Supervisor with 10 years of experience. He has been working in London since 2009 and has achieved various movies such as The Hobbit, Prometheus ,The Hunger Games 2, Superman: man of steel, Harry Potter, Pirate of the Caribbean, Despicable Me, Terminator Gensys and recently The Jungle Book from Disney. He is currently involved in a new Netflix TV series. His linkedin web page is : https://www.linkedin.com/in/charleschorein
We will start to create our layout and extract EXIF information from the image and create the first part of the layout in Maya.
We will finish our layout setup with the diffuse and reflection sphere and start to light our scene with the HDRI
We will analyze our image and make sure we start our lighting scene on a strong base and rebalance our lighting. We will see how to adjust the displacement map and start the lookDev with the body texture
We will finish all the lookDev for the different object for our asset.
On this last last we will covert the render passes, AOV’s and create a lighting slap comp to integrate our asset in the plate
本视频教程是由3dmotive机构出品的Maya与Substance Painter纹理细节制作训练视频教程第二季，时长：2小时30分，大小：2.7 GB，MP4高清视频格式，附工程源文件，教程使用软件：Maya, Substance Painter 2，作者：Morrissey Alexander，共13个章节，语言：英语。
本视频教程是由3dmotive机构出品的Maya与Substance Painter纹理细节制作训练视频教程第一季，时长：2小时，大小：2.7 GB，MP4高清视频格式，附工程源文件，教程使用软件：Maya, Substance Painter 2，作者：Morrissey Alexander，共13个章节，语言：英语。
MP4 | Video: 720p | Duration: 9:33:37 | English | Subtitles: VTT | 2572.0 MB Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic form
This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work,