Title:Cubebrush – Create A Stylized Character in ZBrush
Duration 7h Project Files Included MP4
*The complete process of creating a stylized character from blocking out with primitive shapes up to posing inside ZBrush. It’s more than 7 hours of training;
*Creating a gun and retopoing a piece of clothing inside Autodesk Maya;
*Very little video editing. There is no hiding anything here;
*Most of the videos are sped up to 2x.
*Voice-over and subtitles in English. A ton of tips and tricks throughout the videos.
*High-quality, 1080p, video lessons, recorded using 60fps. You can use any video player that lets you slow down the videos, and watch them in real time.
This tutorial is recommended for those who already have a good understanding of how to navigate and sculpt in ZBrush, and have a basic knowledge of things like ZRemesher, DynaMesh, masking, clipping and projecting details from one mesh to another.
I’ll also cover the process of creating the base mesh of the revolver and retopoing a piece of clothing, both inside Autodesk Maya. The rest is all in ZBrush: having some basic knowledge of Maya is useful but not mandatory.”
What you’ll learn Character Modeling & Sculpting in Zbrush Retopology in Maya, Topogun & Zbrush UV Unwrapping in Maya Baking Maps in Substance painter Texturing in Substance painter Rendering in Substance Painter Requirements This course
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