Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max
Title:Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max
Duration 3h 40m Project Files Included MP4
Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating. In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter 2017 is used in architectural renderings to create custom textures. First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene. Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material. Last, you will render the scene to produce realistic results. By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray. Software required: Substance Painter, V-Ray, and 3ds Max.
本教程是关于3dsmax机器人硬表面设计高级技术训练视频教程，时长：4小时，大小：4 GB ，MP4高清视频格式，教程使用软件：3ds Max，共3个章节，作者：Fausto，语言：英语。
Duration : 4h 5m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 2.36 GB Genre: eLearning | Language: English In this Unreal Engine and 3ds Max tutorial we'll follow the entire process of creating an interactive walkthrough of a small apartm
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch | Duration: 4h 47m | 1.59 GB Genre: eLearning | Language: English | Level: Beginner | + Exercise Files
Throughout this 3ds Max and v-ray tutorial we’ll go through the complete texturing and rendering and post production workflow for this project We’ll learn about the various texturing techniques essential such as create textures from scratch then cre