Title:Game Creature Sculpting Fundamentals
Creatures can be one of the most enjoyable elements to make in game development, both fantastic and often exploratory to make. However, creatures can also be the junction between believably and fantasy that can be difficult to maintain. In this course, Game Creature Sculpting Fundamentals, you’ll learn how to balance those two paradigms and learn how to apply human anatomy onto a fantastical creature. First, you’ll dive into techniques for sculpting muscle. Next, you’ll explore how to manage different tool sets in ZBrush, while making a complex and nuanced creature without getting bogged down in micro detail. Finally, you’ll discover some prop creation methods. By the end of this course, you’ll be able to create and design creatures that feel like they could truly exist and are fantastic to see. Software required: ZBrush.
What you’ll learn Character Modeling & Sculpting in Zbrush Retopology in Maya, Topogun & Zbrush UV Unwrapping in Maya Baking Maps in Substance painter Texturing in Substance painter Rendering in Substance Painter Requirements This course
Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step. Do you have any of these Problems? Do yo
Here is a digital animal anatomy atlas for artists (Lion) Everything is prepared for easy exploration. Each muscle or muscle group has its own mesh properly named (96 meshes). Its easy to find muscles and hide them. The texture has more element names writ
Are you a student, professional or amateur and wish to become a digital artist? Do you want to develop skills for texturing 3d characters in the Movies, Digital Animation and Videogames industries? If your answer is yes, this course is for you! In this vo