Mograph+Maya阿诺德渲染器使用高级进阶教程Comprehensive Introduction to Arnold 5 for Maya
Title:Mograph+Maya阿诺德渲染器使用高级进阶教程Comprehensive Introduction to Arnold 5 for Maya
Mograph +将其渲染培训产品扩展到其他三维软件。最初是Cinema 4D，maya版本的阿诺德渲染器全面介绍讲解教程。包括近9个小时的内容。涵盖了阿诺德渲染器基础界面，采样和光线深度，多种着色器和材质的使用和调节，摄像机类型，物理摄像机，景深和运动模糊，渲染输出设置等其他阿诺德知识点.
所用软件：Arnold 5.0, Maya 2018, MtoA 220.127.116.11
分 辨 率：高清1920×1080
Mograph+ expanded its render-training offerings to other hosts. Initially working with third-party renderers in Cinema 4D, course offerings also include 3ds Max and now Autodesk Maya.
A new comprehensive introduction is now available for working with Arnold 5 in Maya. If you are looking to learn more or get started with Arnold 5 in Maya, Mograph+ has a new premium product that includes almost 9 hours of content.
“In the past few years, here at mographplus.com, we have been teaching our favorite render engine, Arnold, to thousands of students around the world.” Kamel Khezri says. “Ever since we have been getting daily requests to record a course about Arnold for Maya, and here it is, an academically approached, high-quality course on Arnold for Maya from the guys, you know they know their way around Arnold.”
Now for only $65 you can get started with the Arnold 5 render engine in Maya, covering a wide range of topics and diving deep into the ones that matter most. “Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 40 minutes and seven lessons,” Khezri says. Shading and lighting also take the forefront of the new training package.
In the past few years, here at mographplus.com, we have been teaching our favorite render engine, Arnold, to thousands of students around the world, and ever since, we have been getting daily requests to record a course about Arnold for Maya, and here it is, an academically approached, high quality course on Arnold for Maya from the guys, you know they know their way around Arnold.
First I show you where to find different Arnold tools and functions inside Maya, and walk you through the general workflow to get your job done with Arnold inside Maya.
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 40 minutes and in 7 lessons, we make sure you comprehend the core principles before moving on to more general topics like lighting and shading.
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