Mograph+Maya阿诺德渲染器使用高级进阶教程Comprehensive Introduction to Arnold 5 for Maya
Title:Mograph+Maya阿诺德渲染器使用高级进阶教程Comprehensive Introduction to Arnold 5 for Maya
Mograph +将其渲染培训产品扩展到其他三维软件。最初是Cinema 4D，maya版本的阿诺德渲染器全面介绍讲解教程。包括近9个小时的内容。涵盖了阿诺德渲染器基础界面，采样和光线深度，多种着色器和材质的使用和调节，摄像机类型，物理摄像机，景深和运动模糊，渲染输出设置等其他阿诺德知识点.
所用软件：Arnold 5.0, Maya 2018, MtoA 184.108.40.206
分 辨 率：高清1920×1080
Mograph+ expanded its render-training offerings to other hosts. Initially working with third-party renderers in Cinema 4D, course offerings also include 3ds Max and now Autodesk Maya.
A new comprehensive introduction is now available for working with Arnold 5 in Maya. If you are looking to learn more or get started with Arnold 5 in Maya, Mograph+ has a new premium product that includes almost 9 hours of content.
“In the past few years, here at mographplus.com, we have been teaching our favorite render engine, Arnold, to thousands of students around the world.” Kamel Khezri says. “Ever since we have been getting daily requests to record a course about Arnold for Maya, and here it is, an academically approached, high-quality course on Arnold for Maya from the guys, you know they know their way around Arnold.”
Now for only $65 you can get started with the Arnold 5 render engine in Maya, covering a wide range of topics and diving deep into the ones that matter most. “Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 40 minutes and seven lessons,” Khezri says. Shading and lighting also take the forefront of the new training package.
In the past few years, here at mographplus.com, we have been teaching our favorite render engine, Arnold, to thousands of students around the world, and ever since, we have been getting daily requests to record a course about Arnold for Maya, and here it is, an academically approached, high quality course on Arnold for Maya from the guys, you know they know their way around Arnold.
First I show you where to find different Arnold tools and functions inside Maya, and walk you through the general workflow to get your job done with Arnold inside Maya.
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 40 minutes and in 7 lessons, we make sure you comprehend the core principles before moving on to more general topics like lighting and shading.
Maya Fluids is a powerful tool tool used to create high quality simulation. Its voxel based workflow is fast and yields stunning results. In this class we will primary focus on the creation of smoke. I’ll go over all the necessary settings in order to
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 5h 1m | 1.07 GB Genre: eLearning | Language: English + .SRT | Level: Advanced Still don't have the professional results you've been looking for in your renders? Go beyond basic textures.
本教程是关于超逼真岩石运用CG技术综合制作实例训练视频教程，时长：3小时，大小：3.9 GB，MP4高清视频格式，教程使用软件：Zbursh，3dsmax等，附源文件，共6个章节，作者：TOM NEWBURY，语言：英语。 Zbrush是传统和创新工具的完美组合，让您创造复杂、高品质的图形，快速有效地表达自我,这些功能曾经在《指环王3：国王归来》这部影片的数字建模方面被广泛运用（主要是魔兽）。它能给於您即时反应，即时绘制您的图像，它也非常适合於情节串联图板和概念化设计，功能足於将您的作品打造完美。直