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3ds Max Shading and Texturing Fundamentals材质编辑器和纹理贴图教程

CG教程3dmax教程 admin 2017-12-09 0评论

Title:3ds Max Shading and Texturing Fundamentals材质编辑器和纹理贴图教程

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在本课程中,3ds Max着色和贴图基础入门视频教程,你将深入学习3ds Max 2018材质编辑器和贴图创作教程。教程知识点包括:了解什么是着色器。探索程序vs .位图,如何制作玻璃和木头等材质。介绍与紧凑vs . slate材质编辑器的工作。到本课程结束时,您将能够创建属于自己的材质,并且非常熟悉材质编辑器和它的不同模式。虽然本课程的某些方面是特定于3ds Max 2018(如Slate材质编辑器),但其余部分可适用于任何版本的3ds Max。所需软件:3ds Max 2018

In this course, 3ds Max Shading and Texturing Fundamentals, you’ll dive into the material editor and material creation. First, you’ll discover what a shader is. Next, you’ll explore procedural vs. bitmapped maps. Then, you’ll learn how to create materials such as glass and wood. Finally, you’ll cover working with the compact vs. the slate material editor. By the end of this course, you’ll be able to create your own realistic materials and be very familiar with the material editor and it’s different modes. Although some aspects of this course are specific to 3ds Max 2018 (such as the Slate material editor) the rest of the course can be applied to any version of 3ds Max. Software required: 3ds Max 2018

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标签: 3dmax教程材质教程编辑器

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