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zbrush超真实昆虫建模渲染教程The Gnomon Workshop- Hyper-realistic Insect Design with Eric Keller 2017

CG教程Zbrush教程 admin 2017-11-30 1评论

Title:zbrush超真实昆虫建模渲染教程The Gnomon Workshop- Hyper-realistic Insect Design with Eric Keller 2017

Info:

本教程是关于Zbrush真实昆虫实例制作大师级视频教程,时长:7小时33分,大小:8.5 GB,MP4高清视频格式,教程使用软件:maya,substance painter,zbrush,octane render,nuke,附源文件,作者:Eric Keller,共21个章节,语言:英语。

在这个系列视频中,Eric Keller演示了真实昆虫建模和制作过程,期间结合使用Zbrush 4R8 P2,Maya和Substance Painter,NUKE,作者分享了他多年来为科学界和娱乐行业开发项目所开发的技术。包括他如何依靠昆虫生理学和进化生物学为指导,进行原始概念,以及如何使用聚光灯将照片和显微镜参考。直接带入ZBrush, Eric使用Dynamesh从基本的设计,一直到完成的模型。本章的重点在于如何根据与其他昆虫的比较,来对昆虫的特定部分进行雕刻和细节化。然后在Maya中绑定和构建,并基于模拟现实世界的微距摄影技术点燃和渲染。 Eric还演示了如何使用Octane for Maya插件来照亮昆虫的变体和渲染。虽然讲座演示了这些特定软件包中的高级技术,但一般原则可应用于其他工作流程。讲座还包括关于蜘蛛生理学和渲染技术章节。

In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that he has developed over the years working on projects for both the scientific community and the entertainment industry. He talks about how he relies on insect physiology and evolutionary biology as guidelines for his original concept and how to bring photo and microscope reference directly into ZBrush using Spotlight. Eric takes the design from basic blockout using Dynamesh all the way to completed model. The chapters focus on how to sculpt and detail specific parts of the insect based on comparisons with other insects. The final model is then rigged and posed in Maya and lit and rendered based on simulating real world macro photography techniques. Eric also demonstrates how to light and render variations of the insect using the Octane for Maya plug-in. While the lectures demonstrate advanced techniques in these specific software packages the general principles can be applied to alternate workflows. The lecture also includes a bonus chapter on spider physiology and rendering techniques.

Duration 7h 23m With Project Files MP4

00. Preview

01. Introduction

02. Introduction to Insect Taxonomy

03. Blockout the wasp's body plan using ZBrush

04. Sculpt the wasp's thorax

05. Sculpt the wasps abdomen

06. Block out the wasp's legs using ZSpheres

07. Sculpt the wasp's wings

08. Use ZBrush's ArrayMesh to add antennae

09. Design mandibles and mouth parts for the wasp

10. Retopologize the head and add details

11. Sculpt detailed insect eyes using ZBrush

12. Retopologize and refine the wasp's throax and abdomen

13. Retopologize and refine the wasp's legs

14. Detail the wasp's wings in ZBrush

15. Prepare the model for texturing

16. Texture the wasp using Substance Painter

17. Create a posing rig in Maya 2018

18. Add hair using Maya Paint Effects

19. Rendering with Octane for Maya 2018

20. Design shaders for the wasp using Octane for Maya 2018

21. Overview of modeling and rendering spiders

格      式:MP4

所用软件:maya substance painter zbrush octane render nuke

分 辨 率:高清1920×1080

语言字幕:英语无字幕

大      小:压缩后8.9GB

教程长度:7小时

下载方式:百度网盘

更多相关内容请关注:Zbrush视频教程专区

标签: zbrush教程zbrush角色zbrush昆虫建模

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评论

guguoqing:这个感觉不错
12月15日 12:41