Title:Gumroad – SkySurfer Stylized сharacter modeling by dozen13
In this course I cover all my process of making a character based on my concept, trying to explain how to work with stylization, where to smooth the lines, how to make clean and neat shapes. I’ll also try to explain you my methods and ways of creating neat elements in Zbrush.
These videos will be useful for artists, who’ve already mastered the basics of ZBrush, and have at least a little practice in the field of sculpture and modeling. Also, I will comment on what is happening on the screen, and focus on the most important points, why all this is done and how it works.
Here are a few of the Topics covered:
Introduction of my workflow
Skulpting the character
Stylised Hard Surface
Posing the Character
Rendering in Marmoset (very briefly)
What you’ll learn Character Modeling & Sculpting in Zbrush Retopology in Maya, Topogun & Zbrush UV Unwrapping in Maya Baking Maps in Substance painter Texturing in Substance painter Rendering in Substance Painter Requirements This course
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