Title:Gumroad – SkySurfer Stylized сharacter modeling by dozen13
In this course I cover all my process of making a character based on my concept, trying to explain how to work with stylization, where to smooth the lines, how to make clean and neat shapes. I’ll also try to explain you my methods and ways of creating neat elements in Zbrush.
These videos will be useful for artists, who’ve already mastered the basics of ZBrush, and have at least a little practice in the field of sculpture and modeling. Also, I will comment on what is happening on the screen, and focus on the most important points, why all this is done and how it works.
Here are a few of the Topics covered:
Introduction of my workflow
Skulpting the character
Stylised Hard Surface
Posing the Character
Rendering in Marmoset (very briefly)
Creatures can be one of the most enjoyable elements to make in game development, both fantastic and often exploratory to make. However, creatures can also be the junction between believably and fantasy that can be difficult to maintain. In this course, Ga
本教程是关于Zbrush超精细人物雕刻大师级训练视频教程，时长：8周课时，大小：11.2 GB，MP4高清视频格式，教程使用软件：ZBrush，Maya，作者：Ara Kermanikian，语言：英语。
本教程是关于Zbrush数字雕刻技术工作流程训练视频教程，时长：2小时44分，大小：1.6 GB，MP4高清视频格式，教程使用软件：ZBrush，作者：Pablo Muñoz，共50个章节，语言：英语。
Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. Bust Sculpting in Zbrush