你的位置: 虚拟现实>Unreal Engine4

ue4战斗施法系统Spell Cast System

虚拟现实Unreal Engine4 admin 2017-11-23 1评论

Title:ue4战斗施法系统Spell Cast System

Video: Link (Tutorial for older version)

A stand alone system that can be added to any character, allows creation of basic spells/abilities,

adding these spells/abilities to the character's spell book, allowing them to select active spell/ability and to conjure/activate it. each character spawns its own instance of the system so that

each can have its own "spellbook". Spells/Abilities are divided into a blueprint and

data component where the blueprint component represents the look and the logical behaviour and the data component holds the name, description, cast time,

power, type, school etc. there is a spell/Ability datatable that holds the data of all spells/abilities.

Spells/Abilities are added from the spell/ability database to the pawns spellbook using a simple function.

A target actor can be speficied when casting, if target isn't

specified the spell/ability travels in a straight line from the Caster actor (or how ever programmed), The system has been tested with the Top Down, FIrst Person, and the Third Person templates.

Because each spell/ability is a separate blueprint, you could program its logic to do anything you may need

The asset packs comes with 2 sample spells/ability (fireball),(HealingBall) you need to provide your own particle systems/meshes/animations/sounds for your spells.

There is an optional UI that can be disabled.

This UI contains: currently selected spells/abilities, action bar that can be key-bound with a single function, spell cast progress bar. and a spellbook.

Any questions, problems, or bug reports, contact me on:

Skype: Sarr_50

or email: adam-wolf@hotmail.co.uk

技术细节

-Simple component to be added to any pawn

-2 Macro functions to help you get started within minutes

-Create your own spells/abilities.

-Select and cast abilities/spells.

-Spell book for each pawn.

-Cooldown system.

-Effects system (spells/abilities can apply "effects" such as damage over time in form of a burn, or a heal over time etc.)

-Specify your own animations per spell and which mesh to animate.

-Basic Targeting (target actor can be specified).

-Each spell/ability can have its own unique logic/behavior.

-HUD showing Current Spell, action bar with 10 slots, cast progress bar as well as a spellbook showing spell information and letting you drag spells onto the action bar.

-System is multiplayer ready out of box, core functions are forced to execute on server and replicate results to the client.

-Comes with a demo

Intended Platform:

Tested on Windows platform, but it should work on other platforms too.

更多相关内容请关注:Unreal Engine4素材专区 Unreal Engine4教程专区

标签: UE4蓝图ue4战斗

原创文章,如转载,请注明51render.com

本站素材来源于网络,本站点资料用于学习交流之用,勿作他用;若需商业使用,需获得版权或者作者授权,并遵循国家相关法律、法规只规定。如因非法使用引起纠纷,一切后果由使用者承担。记得点击站内广告帮助本站发展。谢谢!

分享一次即可获得本素材下载链接,分享后刷新页面即可

购买或分享后方可查看下载链接哦!

相关推荐

  • Crimson Desert Landscape -Full

    The full package for UE4 and FBX files of our Crimson desert environment containing over 30 modular pieces o f Stylized, game ready meshes and materials, ranging from rocks, boulders to grass and bush cluster with various types of tree and more. See more

  • ue4场景模型 Medieval Stronghold Ar

    This is a standalone version, with no maps or shaders. With that said, it contains every .PNG and .FBX necessary to develop a full project. For the Unreal Engine version, go to the Unreal Engine Marketplace. The Medieval Stronghold Architecture pack

  • UE4古建模型Asian Temple - UE4

    This Asian Temple is designed for modular workflow. Pack includes: 50+ props objects 60 texture maps(4096x4096) Demonstration Scene Include UE4 Versions Supported: 4.19 Physically-Based Rendering: Yes Texture Size: 4096x4096 Collision: Yes, automati

  • ue4室内场景Dwarf Fantasy Environme

    This is a standalone version, with no in-game maps or shaders. With that said, it contains every .PNG and .FBX necessary to develop a full project. The textures are tweaked toward a PBR metallic pipeline.


评论

xfirstblood:的阿萨德撒打撒打打阿萨德
02月03日 15:21