Title:Procedural Nature Seasons Pack 虚幻4室外雪景雪山植物山体环境
Tips and Tricks: Youtube.com
Spline Tree Optimizations: Youtube.com
Globally adjust world settings with simple sliders. Adjust wind speed, direction, and intensity. Wind affects foliage, snowfall, and water surfaces. Adjust the "Snow Coverage" to see falling snow and snow build up on all of your assets in the scene as well as ice on lakes. Easily swap between different Landscape Materials for any look you like. Snow fall also changes with the wind direction and intensity.
Snow + Ice:
Snow uses high quality subsurface materials, detail maps, and tessellation with easy optimization. Ice is procedurally generated on water and lakes in real time! Water can also be swapped to translucent or opaque. Blendable shoreline, custom depth, water color, and a rippling surface that changes direction with the wind!
Auto Populating Foliage on Landscape based off of landscape layer painting and simple foliage settings.
All New Spline Tree Generator! Customize each branch type, set master parameters for all branches, use an infinite number of "Random Seeds" or choose to randomize every branch automatically. It's even more powerful when you swap your own assets to make any tree you want! Pine Tree AlphaCards are included for optimization and vistas.
High Quality 4K Textures created with zbrush, substance, and photogrammetry for the best results. Material Functions, Instances and easy to change parameters allow you to use your own textures and assets to easily merge the pack and features with your own project quickly!
*This pack is almost 4GB and with all features enabled is recommended for higher-end PC's. The texture sizes are at 4k and material instance features can be enabled or disabled to help optimize the pack and run on a wider variety of machines for your project. All features are recommended for highest quality results*
- Demo scene to show use of assets and placement in a final looking scene
- Overview scene to show again more variations of assets and uses of the blueprints and materials
- Spline Generated trees, branches, roads, and more!
- Auto Populating Landscape Foliage, based on landscape painting and auto foliage settings
- Procedurally Generated Snow Build-up on assets
- Procedural Realtime Ice Formation on water and lakes
- Procedural Water surface with changing ripple direction and intensity based off of wind
- Procedural Falling snow FX with scalable wind speed, direction, and intensity
- Lowpoly Pine Tree Alpha Cards included for environment background
- Terrain blended materials
- Turn tessellation on or off for almost all assets
- Paint foliage in engine with the Unreal foliage tools
- Over 200 Total (UE4 Content Files)
- Over 70 Textures
- Over 60 Materials, Functions, and Parameters
- Over 50 Meshes
- Optimized assets with scaleable quality features inside of the material instances
- All of the necessary assets have LOD's that cut the geo down by at least half at each LOD
- Assets range between (2 Tri's - 220,000 Tri's)
- Average Texture size of 4096x4096 with some reaching up to 8k. Feel free to scale these for quality and performance
- Generally include (Albedo Map, Specular, Roughness, AO, and Displacement map)
一个孤独的城市在夜间自助洗衣店。 这个项目包括一个外部的laundromat店面和内部(所有图片)与所有的资产，材料，和vfx创建在虚幻引擎。每个资产都是为现实的AAA质量视觉、风格和预算创建的。 包括: •超过100个自营资产。 •掌握房间内大部分道具和模型的主要材料设置。 •掌握所有瓷砖表面的材料，以控制污垢、湿度和二次纹理。 •材料设置，如雾和光线。 •蓝图(BP)自动化机器门的放置。 •简易吊顶轻型钻机安装图纸。 •多重查找表(LUTs) •电线和电缆的钢丝样条。 ·Gr
令人毛骨悚然的有机物——创造有机环境的40种动画材料。它非常适合恐怖的或外星世界的项目。所有的材料都是高度定制的，完全符合你的需要:改变尺寸，置换，呼吸和爬行动画，当然，按你的意愿着色。每一种材料都有它自己的一套纹理:反照率，正常，HAOSR -高度，环境遮挡，特殊细节，粗糙度。材质的总数- 120(每个材料3)，它们都有分辨率2048x2048。材料是不同的，所以你总是能找到适合你的项目的解决方案。 技术细节 的材料: - 40的材料 材料从主材料中获得，并以实例作为变量:(是/否):