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UVW贴图映射视频教程3dsMax 2018: Mastering UVW Mapping

CG教程3dmax教程 admin 2017-11-20 1评论

Title:UVW贴图映射视频教程3dsMax 2018: Mastering UVW Mapping

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UVW贴图是一种坐标映射技术,使艺术家能够将2D纹理投射到3D对象的表面上。这是3D产业所有领域的关键技能,包括电影,游戏和可视化。在这期视频教程,学习使用3ds Max 2018中强大的UVW贴图功能(包括UVW贴图修改器,UVW编辑器和混合框贴图),此课程可以帮助设计人员绘制几何图形以准备贴图。讲师Joel Bradley解释了UVW是什么,它们是如何影响纹理的,以及为什么需要它们。他还回顾了映射空间以及如何在纹理中使用程序图,如何使用UVW修改器映射简单的形状和模型等其他知识点

UVW mapping是指贴图在模型上贴图的方向,U、V、W分别指X、Y、Z三个轴向上的贴图,你可以调整这三个轴向上的参数改变贴图的大小。

教程知识点包括:

UVW坐标

UV空间

使用UVW贴图修改器和UVW Gizmo

世界空间与对象空间

剥离贴图和毛皮贴图

重塑UV元素

平滑和释放UVs

渲染UV布局

混合接缝与Blended Box Map混合框图

教程语言:英语无字幕(中文字幕需要有人商业翻译,不会凭空出现的)

工程文件:包含

分 辨 率:高清1920×1080

UVW mapping is a coordinate mapping technique that enables artists to project 2D textures onto the surfaces of 3D objects. It's a key skill for all areas of the 3D industry, including film, gaming, and visualization. This course helps designers map geometry in preparation for texturing, using the powerful UVW mapping feature set in 3ds Max 2018, including the UVW Map modifier, UVW Editor, and Blended Box Map.

Instructor Joel Bradley explains what UVWs are, how they affect textures, and why they are needed. He also reviews the different mapping spaces that are available and how procedural maps are used in texturing. Then he progresses to the hands-on portion of the course, starting with mapping simple shapes and models with the UVW modifier. He also reviews advanced topics, such as unwrapping and editing UVs with the UVW Editor. Finally, he introduces blended box mapping, for when you need to get a model ready for texturing quickly.

Topics include:

UVW coordinates

UV space

Working with the UVW Map modifier and UVW gizmo

World space vs. object space

Peel mapping and pelt mapping

Reshaping UV elements

Smoothing and relaxing UVs

Rendering UV layouts

Blending seams with the Blended Box Map

更多相关内容请关注:3dsMax视频教程专区

标签: 3dmax教程3dmax2018

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评论

yngjzengcheng:太好了!
02月18日 20:56