你的位置: CG教程>3dmax教程

Mograph+Max阿诺德渲染器使用高级进阶教程Comprehensive Introduction to Arnold for 3ds Max

CG教程3dmax教程 admin 2017-10-11 0评论

Title:Mograph+Max阿诺德渲染器使用高级进阶教程Comprehensive Introduction to Arnold for 3ds Max

Info:

在这个系列的高级视频教程,长达8小时和35分钟,超过500分钟的教程,我们主要学习如何使用3ds Max阿诺德渲染器。包括 Arnold 渲染器用户界面,摄像机,材质,灯光以及渲染输出设置等知识点,非常详细的阿诺德渲染器教程。

Arnold渲染器是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。Arnold 是一款高级的、跨平台的渲染 API。与传统用于 CG 动画的 scanline(扫描线)渲染器(Renderman)不同,Arnold 是照片真实、基于物理的光线追踪渲染器。Arnold 使用前沿的算法,充分利用包括内存、磁盘空间、多核心、多线程、SSE 等在内的硬件资源。Arnold 的设计构架能很容易地融入现有的制作流程。它建立在可插接的节点系统之上,用户可以通过编写新的 shader、摄像机、滤镜、输出节点、程序化模型、光线类型以及用户定义的的几何数据来扩展和定制系统。Arnold 构架的目标就是为动画及 VFX 渲染提供完整的解决方案。
Arnold涉及制作的电影有:《地心引力》(Sony电影),《魔境仙踪》,《饥饿游戏》,《复仇者联盟》(工业光魔),《碟中谍4》(工业光魔),《X战警》,《爱丽丝梦游仙境》(Sony电影),《源代码》,《雷神》等。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

In this series of premium video tutorials in 8 hours and 35 minutes, that’s more than 500 minutes of tutorials, we learn how to use Arnold for 3ds Max.

First I show you where to find different Arnold tools and functions inside 3ds max, and walk you through the general workflow to get your job down with Arnold inside 3ds Max.
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 57 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .

The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .
We learn what are light filters and how to use them , what is physical sky, SkyDome Light and image based lighting , you learn how to approach interior lighting in Arnold for 3ds max.
We learn about amazing volumetric effects in Arnold, including Atmosphere Volume and fog .
The lighting section of this course is about 1 hour and 55 minutes in 12 lessons.

In the next section of the comprehensive introduction to Arnold For 3ds Max, we start talking about Arnold materials and maps
First we learn about Standard Surface material which is the main material in Arnold and capable of creating all sorts of materials, we dedicated 5 videos in 80 minutes to discuss Standard Surface material thoroughly.
Then we discover bump and displacement mapping in Arnold. We explore Standard Hair material in a lot of details, this material lets you realistically create hair shaders, the Standard Hair is fantastic, and definitely one of the best hair shaders out there .
Then we learn about ray-switch , ambient occlusion, curvature, flakes , wire frame , utility , flat , lambert , two-sided and shadow matte shaders.
And then we take a closer look at the remaining materials and maps in Arnold, we learn about different color nodes , conversion , math and shading state nodes , we learn how to use utility nodes and hopefully after watching this section, you should be very comfortable developing complex materials using these long list of materials and maps .
The material section of this course is more 3 and a half hour in 18 lessons.

Then we take a look at 3ds max’s Physical Camera and how Arnold supports it, we learn about different camera features, we explore how to achieve camera effects like depth of field and motion blur.
In about 35 minutes and in 3 lessons we learn all about Arnold and Camera.

In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d, we learn about AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After Effects. Then we learn about custom AOVs and how to write them out. After that we discover different render settings in Arnold.
The rendering section of the course is about 51 minutes in 2 lessons.

In the final section of the course we take a closer look at Arnold Properties Modifier and Arnold procedurals, and finally we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .
The final section of the course is 30 minutes in 3 lessons.

更多相关内容请关注:3dsMax视频教程专区

标签: Arnold渲染器Arnold教程

原创文章,如转载,请注明51render.com

本站素材来源于网络,本站点资料用于学习交流之用,勿作他用;若需商业使用,需获得版权或者作者授权,并遵循国家相关法律、法规只规定。如因非法使用引起纠纷,一切后果由使用者承担。记得点击站内广告帮助本站发展。谢谢!

分享一次即可获得本素材下载链接,分享后刷新页面即可

购买或分享后方可查看下载链接哦!

相关推荐

  • 3ds Max Shading and Texturing

    在本课程中,3ds Max着色和贴图基础入门视频教程,你将深入学习3ds Max 2018材质编辑器和贴图创作教程。教程知识点包括:了解什么是着色器。探索程序vs .位图,如何制作玻璃和木头等材质。介绍与紧凑vs . slate材质编辑器的工作。到本课程结束时,您将能够创建属于自己的材质,并且非常熟悉材质编辑器和它的不同模式。虽然本课程的某些方面是特定于3ds Max 2018​(如Slate材质编辑器),但其余部分可适用于任何版本的3ds Max。所需软件:3ds Max 2018

  • 阿诺德渲染器医疗产品可视化教程3ds Max: Medica

    3ds Max结合Arnold渲染引擎可以帮助您创建动态内容,以呈现产品创意和概念。 在本课程中,主要学习如何使用3ds Max和Arnold为医疗设备,创建引人注目的产品可视化。作者首先展示了如何设置3ds Max 2018 Arnold渲染,以及如何导入CAD资源,创建和使用程序材质,材质库建立,以及如何照亮和渲染你的场景。在课程的最后,还讨论了合成和输出,包括如何利用Photoshop和After Effects来合成和输出图像。

  • Mograph+3DS MAX Vray渲染器使用高级进阶教

    在这个课程中,超过18个小时(1083分钟的高质量和学术视频教程)中,探索了Chaos Group最受欢迎的V-Ray渲染引擎之一。毫无疑问,The Ultimate Introduction To V-Ray for 3ds Max至今为止是V-Ray渲染器最详尽,最优质,最具学术性的课程。

  • 2017年3dsmax 材质纹理技术课下载

    史上最全的描金效果制作没有之一 真实材质混合的秘密,学会就能装逼 真实海洋制作 顶点绘制和AO的配合使用 墙砖贴图转换金属AO vray3.5实战应用完整案例


评论